Follow us on social

google cta
Shutterstock_289992632-scaled

How our endless wars have pushed the US military to court young gamers

A recent incident causing the U.S. Army Esports team to pause its operations on the popular gaming platform Twitch highlights a troubling trend in military recruitment tactics.

Analysis | Global Crises
google cta
google cta

After two years working under the radar, the U.S. Army’s latest Verhoevenian effort to recruit young people through online gaming, streaming, and a full embrace of digital culture has finally gotten in some hot water. Though they have paused their nearly-daily streams of popular games like “Warzone” over accusations of censorship, bait-and-switch giveaways that lead to recruiting forms, and other deceptive messaging, the U.S. Army Esports project has only just begun. 

Parents beware: U.S. military recruiters are coming to a game console near you. 

The U.S. Army Esports Team Twitter account is rife with anime gifs and heart emojis. The poster-in-chief is an unabashed anime fan. There’s no more shoving nerds into lockers, when comic book superheroes and video games are at the forefront of popular culture. And as nerd culture continues to ascend, its young adherents will be called to do battle. Not for the Borg or the Night’s Watch, but for the United States Armed Forces.

Traditional recruiting methods have been stalled, thanks to coronavirus potentially rendering handshakes deadly. Instead, the decades-long project to use video games as a recruitment and training tool will get its perfect stress-test. 

As early as 1999, the Pentagon has been sponsoring video game development, from breaking into the first-person shooter game with “America’s Army,” to eventually advising entries in the massively popular “Call of Duty” franchise. By 2015, in Instruction 5410.16, the Pentagon included “electronic games” in the list of media that “may benefit Military Service recruiting and retention programs.” By 2018, the Esports team was born, cashing in on the rising star of competitive video games and, crucially, unmoderated voice chat rooms.

Top military recruiters have been pleased with the gamer-to-soldier pipeline. Major General Frank Muth credits the foray into video games as a major success for recruitment endeavors, and despite the best efforts of Twitter comedians, the endeavor will continue, as Assistant Secretary of the Army for Manpower and Reserve Affairs Casey Wardynski has made clear: “We have to confront this question of, will we wait until they’re 17, or will we start talking to them at age 12, 13, 14, 15…?” 

With the popularity of esports on the rise, an army-fielded team was a no-brainer. With online gaming growing more popular by the day, showcasing top gaming talent at a tournament or in regular online play is more lucrative than, say, a classic Go Army commercial during half-time on Monday Night Football. Gen. Muth recognizes the importance of meeting the youths where they are: in the digital world. And that digital world is often unmonitored and unmoderated. 

Indeed, with games like “Fortnite” assigning players to randomized rooms, there is no telling who your kids are talking to. That’s panacea for a military in the midst of its forever wars. No need for parents who have been worn down from decades of indefinite conflict when you can just talk to their kids yourself. Recruiters also don't have to worry about the negative opinion of the ACLU when you can talk to kids during likely-unmonitored media time. 

The military is facing a minor recruiting crisis, likely on account of public exhaustion of endless warfare with little results. Parents aren't interested in teaching their kids about military enlistment when the reality is their kids might die and still, the war and occupation will drag on for another ten, twenty years and then maybe end without much resolution. Instead, the military has opted to target kids directly while playing video games. 

The six games the U.S. Army Esports team fields are among the most popular in the world. One of those games, “Fortnite,” is nearly as popular as Snapchat among young people, with 61 percent of teens having played at some point. 

But when it comes to the UwUification — the full embrace of cutesy, nerdy popular culture to reach eligible young recruits — of the armed forces, America is far behind its allies. The Japanese Self Defense Force has painted “moe characters on plane noses, a decidedly safer-for-work version of the pin-up girls that firebombed Japanese cities to high heaven. 

Official recruiting posters have featured cute anime girls for quite some time as well. In 2015, the JSDF used the popular manga “Gate in recruitment posters; in 2017, “The Irregular at Magic High School”; in 2019, “Strike Witches”; and in 2019, some cute boys were thrown into the mix as well. With the JSDF in the midst of a recruitment shortage, much like the U.S., tapping into increasingly mainstream nerd subcultures will expand the applicant pool. 

Not much is known about the success of the esports endeavor, because the military has maintained that the team is not staffed by recruiters, despite their being a part of the Army's recruiting command rather than a press or communications outfit. Or, rather, they did until a recent article that called the operation, and its Twitch (a popular video game streaming platform) channel, “a relatively new recruiting outreach initiative.” Giveaways and contests hosted on the channel, alongside regular streaming programming, Gen. Muth said, “give [recruiting operations] the ability to see which activities work and which ones don’t” for engaging young people. Kids as young as twelve are eligible to enter game accessory giveaways that redirect to recruiting forms.

Popular Twitch streamer Hasan Piker criticized the practice, calling it “predatory” and “a violation of [user] safety,” but outside of gaming media, it’s hard to find opinions on the recruitment efforts at all. Most of the non-game industry media on the matter regurgitates press releases, with little analysis or skepticism. Finding nay-saying parents is nearly impossible, but that’s the benefit of using a platform like Twitch — parents likely haven’t heard of it. Perhaps that’s why the only champion for ending esports recruitment is Congress’s resident gamer

Rep. Alexandria Ocasio-Cortez (D-N.Y.) has put forth an amendment on an upcoming House Appropriations bill that would prevent the military from using funds to “maintain a presence on Twitch.com or any video game, e-sports, or live-streaming platform,” but Twitch is not the end-all of the video game recruitment efforts. The esports team can keep a virtual presence up as long as electronic games are included in Instruction 5410.16. 

But beyond that, they can keep it up as long as they can afford an Xbox Live subscription and an internet connection. While they’ve temporarily stopped streaming after potentially violating First Amendment rights by banning the phrase “war crime” from their Twitch chat, there is, again, little to suggest this will halt Gen. Muth’s masterplan to keep plucking kids from the virtual battlefield to the “irl” ones.

Declining interest in glory and valor means the military must use increasingly novel ways to persuade young people to join the ranks. Today it’s video games and anime, tomorrow it might be YouTube cooking microcelebs (Bon Appetit videos do rake in a lot of views). Wherever it is, hopefully there will be a few vigilante teens willing to troll it into the ground


Photo: Lauren Elisabeth / Shutterstock.com
google cta
Analysis | Global Crises
Xi Jinping
Top image credit: Photo agency and Lev Radin via shutterstock.com

Why Texas should invite Xi Jinping to a rodeo

Asia-Pacific

Last year, Texas banned professional contact by state employees (including university professors) with mainland China, to “harden” itself against the influence of the Communist Party of China – an entity that has governed the country since 1949, and whose then-leader, Deng Xiaoping, attended a Texas rodeo in 1979.

Defending the policy, the new provost of the University of Texas, my colleague Will Inboden, writes in National Affairs that “the US government estimates that the CPC has purloined up to $600 billion worth of American technology each year – some of it from American companies but much of it from American universities.” US GDP is currently around $30 trillion, so $600 billion would represent 2% of that sum, or roughly 70% of the US defense budget ($880 billion). It also amounts to about one-third of all spending ($1.8 trillion) by all US colleges and universities, on all subjects and activities, every year. Make that 30 cents of every tuition dollar and a third of every federal research grant.

keep readingShow less
Nigeria violence
Top photo credit: Solomon Maina, father of Debora, one of the 276 schoolgirls kidnapped from their dormitory by Boko Haram Islamist militants in 2014, reacts as he speaks during an interview with Reuters, at his home in Chibok, Nigeria April 7, 2024. REUTERS/Temilade Adelaja TPX IMAGES OF THE DAY

What Trump should know before going 'guns-a-blazing' into Nigeria

Africa

In one weekend, U.S. President Donald Trump not only damaged previously cordial relations with an important African ally, he also pledged U.S. military action in one of the world’s most complex conflict landscapes.

On October 31, Trump designated Nigeria, Africa’s largest country by population and one of its economic powerhouses, a “Country of Particular Concern” for the ”existential threat” purportedly faced by Christians in the West African country who he alleged are undergoing “mass slaughter” at the hands of “Radical Islamists.”

keep readingShow less
Trump Netanyahu
Top image credit: President Donald Trump hosts a bilateral dinner for Israeli Prime Minister Benjamin Netanyahu, Monday, July 7, 2025, in the Blue Room. (Official White House Photo by Daniel Torok)
The signs for US Middle East retrenchment are increasingly glaring

A sneak peek at how Americans view Trump foreign policy so far

Washington Politics

Like domestic politics, American public opinion on foreign policy is extremely polarized and that is not likely to change soon as new polling from my team at the Institute for Global Affairs at Eurasia Group shows striking partisan splits on the top Trump issues of the day.

Among the most partisan findings: 44% of Americans support attacks on drug cartels in Latin America, even if they are unauthorized by Congress, while 42% opposed. Breaking down on party lines, 79% of GOP respondents support such strikes, while 73% of Democrats are against them.

keep readingShow less
google cta
Want more of our stories on Google?
Click here to make us a Preferred Source.

LATEST

QIOSK

Newsletter

Subscribe now to our weekly round-up and don't miss a beat with your favorite RS contributors and reporters, as well as staff analysis, opinion, and news promoting a positive, non-partisan vision of U.S. foreign policy.